 | | 214556 Posts in
19268 Topics by 520
Members
- Latest Member: pshannonprathiku
| September 08, 2010, 13:01:14 |
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2
on: September 08, 2010, 09:44:50
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Started by Blackleg - Last post by Mpathy42
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You were removed because you received your third and final warning/strike.
Issues: - Not interpreting orders within the mission context and mission scope, but rather what you yourself saw fitted your own playing. At times directly ignoring orders. - Constantly being late in responding to orders and thereby wasting both your team's time and gaming fun as well as making us a whole less effective in reaching our goals.
These things, and more, showed the following: - Disrespect to both your immediate and higher officers and all the work they put into making this squad function and providing a fun and successful experience on squad nights. - Disrespect and disloyalty to KGW as a whole by undermining plans laid out and sapping the strength of the organizing officers. - Disrespect to your fellow Oden by not supporting them when they try to achieve their assigned objective.
But you know all of these things, even if you don't understand or are willing to admit the consequences for your fellow KGW members, KGW officers and, ultimately, the squad itself.
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3
on: September 08, 2010, 09:22:23
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Started by Tom77 - Last post by Aethanol
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My only gripe with pak36 is that Hubble telescope that they have installed in it. For a weapon that has a practical range of maybe 750 - 1000 m, the magnification causes real problems, especially because for some reason it has a tendency to "lag" when aiming (mean that you spot the enemy, stop the mouse but the barrel continues to move, you try to correct it and end up overcorrecting). Close range shots, 50 m or less on moving targets are ridiculously difficult.
I have a recollection that pak36 had an additional aiming device, a simple rifle-type open sights situated above the scope but I haven't been able to find that info anywhere anymore. If they would add that option to pak36 it would be awesome even in close quarter fights.
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4
on: September 08, 2010, 09:01:20
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Started by Tom77 - Last post by Tom77
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s35 - side engine area or driver head, up to 500m it can work as 1 shoot. In tier 0 only matty is mission impossible (detracking, degunning or clipping sapp spot) while char is harder you need close range side engine area others are easy kills.
Tom77
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5
on: September 08, 2010, 08:57:15
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Started by canart - Last post by RiffRaff
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Salute and Welcome Canart, Better watch them mudbaby on the ground and never ever drop the soap!
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6
on: September 08, 2010, 08:54:30
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Started by Krazsus - Last post by RiffRaff
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S! and welcome Kraszus
Sure you will like the home heer....
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7
on: September 08, 2010, 08:42:34
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Started by Blackleg - Last post by RiffRaff
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Am sure it will be fixed soon....
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8
on: September 08, 2010, 08:01:52
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Started by Tom77 - Last post by Aethanol
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Where do you hit Somuas with it? It's armor thickness is very close to maximum penetration of Pak36.
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9
on: September 08, 2010, 07:56:22
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Started by Lerxster - Last post by Gagamel
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LOL was great. I got 104 total kills with 88 myself, but i certainly dont bat such a StugB mission. Most fun was it to just spray the veh with HE in turn with Tom because alleis were laying smoke to uncamp veh. He resupped while i bombarded 1 slot of a time untill out of ET, and then we switched roels.
My favourite moment though was when i arrived at Dinant FB after cap and saw 5+ ETs rolling out of veh infront of my gun at 200m.
Gj to all the inf protecting.
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10
on: September 08, 2010, 07:39:04
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Started by Lerxster - Last post by Lerxster
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It was funny seeing those huge 88 rounds firing over my shoulder and overtaking my rounds  Nice job Tom 
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